Description
I modelled this frog for an Unreal video game level with a gloomy environment that would have mutated the frog. I sculpted the body in Blender before modelling the legs as low poly objects. I then retopologized the body to be low-poly. I then hand painted the textures in Adobe Substance Painter. I then used the Blender plug-in, auto-rig pro, to give the frog a proper rig for animation. I then animated the frog jumping in place, so that it could inhabit the level by jumping around the environment.
