Description
My first experience with sculpting in Blender, I created the head, hair, eyebrows, and eyelashes all separately. I then retopologized the head to optimize it for Unreal game engine. I then attached everything to a premade body, and then re-sculpted to give the character clothes. After UV unwrapping the entire model, I textured everything in Adobe Substance Painter, and hand painted the hair and face.
